SYSTEM遊び方
What is Digimon Alysion?
Card Description
1Digimon Card
These cards play a key role in both offense and defense,
such as carrying out attacks on the opposing player.
- 1DP
- A Digimon's strength. The DP of the two battling cards are compared, and the card with the higher value wins.
- 2Play Cost
- The required cost to play a card. This number moves the memory counter towards your opponent by the same amount.
- 3Digivolve Cost
- The required cost to digivolve a Digimon.
- 4Effects
- Special abilities the card possesses.
- 5Traits
- The card's characteristics such as form, attribute, and type.
- 6Inherited Effect
- An effect that can activate when a card is stacked and digivolved.
2Digi-Egg Card
A Digimon card that you can hatch from the breeding area.
3Tamer Card
Cards that support you in battle.
They have effects such as gaining memory or drawing cards.
4Option Card
A card that can have various effects to change the course of the battle.
5Card colors
Each color comes with its own unique effects and digivolution requirements.
- Red
- Includes many offensive effects such as DP increases, Security Attack +, and more.
- Blue
- Focuses on technical effects, such as destroying the opponent's digivolution cards (Digimon cards used to digivolve).
- Yellow
- Specializes in recovering your security stack and decreasing the DP of your opponent's Digimon.
- Green
- Centers around reducing digivolve cost to digivolve quicker.
- Black
- Excels at defense, utilizing effects such as Blocker and Reboot.
- Purple
- Features effects that delete or trash cards from the hand.
Turn Procedures
Screen Overview
- 1Deck Zone
- Deck
- 2Trash
- The area where discarded cards are placed.
- 3Your hand
- Start with 5 cards in your hand. There is no limit to how many cards you can hold.
- 4Battle Area
- The area where you place Digimon cards and Tamer cards. There is a limit to how many cards that can be placed here.
- 5Breeding Area
- The area where hatched Digimon are placed.
- 6Digi-Egg Deck
- Can contain up to 5 cards. Hatching is available during the Breeding Phase.
- 7The Security Stack
- Once you've checked all 5 security cards of your opponent's security stack, deliver the final blow to achieve victory!
- 8Memory Gauge
- Paying a cost will move the memory counter toward the opponent's side.
When the memory counter reaches 1 or more on the opponent's side, your turn ends!





